AJ MacLeod wrote: > On Sunday 03 December 2006 11:56, Mathias Fröhlich wrote: >> But yes. I am thinking about such a thing. >> I believe that I can't resist to implement that with a vertex shader, even >> if this will not work on any machine. But this will be probably the fastest >> approach I can think of. > > Great :-) > >>> Also "Rigs of Rods", built on OGRE, features a fully deforming aircraft >>> (Antonov of some sort IIRC) along with the trucks which it focusses on. >> Oops! >> I did not have it this far in mind. >> Do we need that? > > Well, probably not... it might be "nice" of course, but probably over the top > for now. Really I only mentioned it as an example of a sim where bending is > already shown... There are lots of places where a simpler morph animation > would be a very useful addition though. > > Cheers, > > AJ >
This brings up the question of whether flutter and other mechanical phenomenon are worth simulating. Flutter is a pretty big deal in some aircraft. There are also aircraft that experience roll control reversal at certain airspeeds due to torque induced wing twist. Josh ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel