AJ MacLeod wrote:
> On Sunday 03 December 2006 11:56, Mathias Fröhlich wrote:
>> But yes. I am thinking about such a thing.
>> I believe that I can't resist to implement that with a vertex shader, even
>> if this will not work on any machine. But this will be probably the fastest
>> approach I can think of.
> 
> Great :-)
> 
>>> Also "Rigs of Rods", built on OGRE, features a fully deforming aircraft
>>> (Antonov of some sort IIRC) along with the trucks which it focusses on.
>> Oops!
>> I did not have it this far in mind.
>> Do we need that?
> 
> Well, probably not... it might be "nice" of course, but probably over the top 
> for now.  Really I only mentioned it as an example of a sim where bending is 
> already shown...  There are lots of places where a simpler morph animation 
> would be a very useful addition though.
> 
> Cheers,
> 
> AJ
> 

This brings up the question of whether flutter and other mechanical
phenomenon are worth simulating. Flutter is a pretty big deal in some
aircraft. There are also aircraft that experience roll control reversal
at certain airspeeds due to torque induced wing twist.

Josh

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