Hi Mathias,

you are right. The problem were not zero pointers, but invalid pointers. 
I have commented out the delete statements and got no further crash of 
flightgear up to now (of course this is not the way to go, but to check 
if my local crashes are to this delete statement). But I am not sure if 
the problem is only on my local installation (I have fixed a bug pointed 
out by Melchior in between, maybe the problem does not longer exist.)
Maik
Mathias Fröhlich schrieb am 15.01.2007 18:50:
> Hi Maik,
>
> On Friday 05 January 2007 11:16, Maik Justus wrote:
>   
>> sometimes I get a segfault in function
>> SGShaderAnimation::~SGShaderAnimation(), file
>> simgear/scene/model/shadanim.cxx.
>>
>> Please commit the attached patch.
>>     
> The patch you have attached is a noop. you can safely delete a zero pointer 
> according to the standard.
> If you have problems here we have probably a very different problem that just 
> shows up here. I don't think that it is a good idea to do it in this way ...
>
>    Greetings
>
>            Mathias
>
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