Hans,

one more report before I leave ;-)

Actually, I don't see the weather problems that you have. (I tested on  
my MacBook Pro)
I chose "Thunderstorm" from the Weather Scenario dialog and closed it.
When I opened it again, it still says "Thunderstorm." even with "-- 
enable-real-weather-fetch" option.

When I added "--enable-real-weather-fetch" option, the dialog says  
"none" as you mentioned.
but when I choose "METAR," then the weather changes to METER mode.
Plus, when I manually  adjust  the weather conditions in METER mode,
the numbers that I adjusted were still there when I open the weather  
condition dialog again.

When I select "METAR" manually after I selected "thunderstorm,"
the weather is still thunderstorm even the dialog shows "METAR."
In this case, I didn't add "--enable-real-weather-fetch, " so this  
could be normal behavior.

This is what I got.  Is this what you expect or not?
I also want to know the weather related behavior on other platforms.

If you don't see the same thing on your Mac, please try all the  
patches that I have. these can be obtained from:
http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/branches/0.9.11/patches/

FlightGear-0.9.10-MacOSX.diff is the patch for the sun gets rendered  
properly as I posted before.

SimGear-0.3.10-MacOSX.diff includes the patch that I posted on the  
last email on the list.
This also contains the patch for missing OpenAL on Macs. so you can  
apply the patch that I enclosed on my last post instead of this
if you already have your own version of OpenAL patch.

SimGear-0.3.10-MacOSX-Splash.diff is only for PPC Macs to avoid  
getting broken splash screen so you don't probably need that.
This is due to (I guess) a bug in gzlib on PPC Macs since this bug  
doesn't occur on Intel Macs.

I'm very happy If you give me any feedbacks on these patches.
I'll reply when I'm back.

Hope it helps,

Tat

On Nov 26, 2007, at 12:50 PM, Hans Fugal wrote:

> Hi Tat, thanks. That's the same patch that I mentioned elsewhere in
> this thread. I can test on linux tomorrow but not windows.
>
> As for the weather, I haven't tested it explicitly in linux the last
> day or so, but IIRC it is not OS X specific.
>
> On Nov 25, 2007 7:09 PM, Tatsuhiro Nishioka <[EMAIL PROTECTED]>  
> wrote:
>> Hans,
>>
>> Why don't you try this patch for the sun problem.
>> This is for 0.9.10 but should work on 0.9.11-pre2.
>>
>> The cause of this problem is the order of adding texture path.
>> Thus I changed its order so the sun gets rendered properly.
>>
>> Durk, (and more developers), could you test this patch so it can run
>> on linux and windows properly?
>> If so, please apply this patch. Otherwise, I'm gonna make a new patch
>> with #ifdef __APPLE__ #endif closure
>> not to affect other platforms.
>>
>> About the  weather problem, let me check it later.
>> I'm gonna be out for a while for a business trip so I'll check that
>> later.
>>
>> Best,
>>
>> Tat
>>
>>
>> --- org/FlightGear-0.9.10/src/Main/main.cxx     2006-03-21
>> 10:52:29.000000000 -0800
>> +++ flightgear/FlightGear/src/Main/main.cxx     2006-11-20
>> 16:06:35.000000000 -0800
>> @@ -787,13 +787,6 @@
>>
>>          // TODO: move to environment mgr
>>          thesky = new SGSky;
>> -        SGPath texture_path(globals->get_fg_root());
>> -        texture_path.append("Textures");
>> -        texture_path.append("Sky");
>> -        for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i+ 
>> +) {
>> -            SGCloudLayer * layer = new
>> SGCloudLayer(texture_path.str());
>> -            thesky->add_cloud_layer(layer);
>> -        }
>>
>>          SGPath sky_tex_path( globals->get_fg_root() );
>>          sky_tex_path.append( "Textures" );
>> @@ -812,6 +805,15 @@
>>                         globals->get_ephem()->getNumStars(),
>>                         globals->get_ephem()->getStars() );
>>
>> +
>> +        SGPath texture_path(globals->get_fg_root());
>> +        texture_path.append("Textures");
>> +        texture_path.append("Sky");
>> +        for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i+ 
>> +) {
>> +            SGCloudLayer * layer = new
>> SGCloudLayer(texture_path.str());
>> +            thesky->add_cloud_layer(layer);
>> +        }
>> +
>>          // Initialize MagVar model
>>          SGMagVar *magvar = new SGMagVar();
>>          globals->set_mag( magvar );
>>
>>
>>
>>
>>
>> On Nov 25, 2007, at 6:06 AM, Hans Fugal wrote:
>>
>>> I verified that these two do still exist. Allow me to elaborate,
>>> though they have been reported before.
>>>
>>> On OSX, for some unknown reason the sun is displayed as a square (or
>>> diamond, if you like) instead of as a circle. Unknown to me,  
>>> anyway; I
>>> think the MacFlightGear folks have a patch. Here's a screenshot:
>>> http://hans.fugal.net/tmp/fg/square-sun.png
>>>
>>> The weather bug is in two pieces, actually. First, when you go into
>>> the Weather Scenario dialog, "None" is always selected, regardless  
>>> of
>>> what weather is actually being used. If one is using real weather
>>> fetch as I am, it should say METAR.
>>>
>>> When real weather fetch is enabled, no matter what Weather Scenario
>>> (thunderstorm, none, fair) or what conditions or clouds I set
>>> manually, it instantly reverts to real weather.
>>>
>>> I think these two bugs should be fixed before release. I think the
>>> square sun is an easy fix (hopefully the MacFlightGear people can
>>> chime in here). If fixing the weather bug isn't feasible, then we
>>> should at least disable those dialogs when real weather fetch is
>>> enabled.
>>>
>>> On Nov 24, 2007 10:19 AM, Hans Fugal <[EMAIL PROTECTED]> wrote:
>>>> On Nov 22, 2007 5:04 PM, Tatsuhiro Nishioka <[EMAIL PROTECTED]>
>>>> wrote:
>>>>> Durk,
>>>>>
>>>>> Thanks for building the official pre2 source packages.
>>>>>
>>>>> I tried your pre2 sources on my MacBook Pro and I successfully  
>>>>> built
>>>>> it with
>>>>> no problem. so there's no urgent patches for Mac OS X port.
>>>>
>>>> What about the square sun problem?  I'm still seeing that in CVS
>>>> fgfs-plib from a month ago. I'm also still seeing the stubborn
>>>> weather
>>>> problem - where no matter what I set weather scenario to, changing
>>>> wind or clouds does not stick. These bugs may have been fixed in  
>>>> the
>>>> meantime. I'm downloading the prerelease to build and see for sure.
>>>>
>>>> --
>>>> Hans Fugal
>>>> Fugal Computing
>>>>
>>>
>>>
>>>
>>> --
>>> Hans Fugal
>>> Fugal Computing
>>>
>>
>>> -------------------------------------------------------------------------
>>> This SF.net email is sponsored by: Microsoft
>>> Defy all challenges. Microsoft(R) Visual Studio 2005.
>>> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>>> _______________________________________________
>>> Flightgear-devel mailing list
>>> Flightgear-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>>
>>
>> -------------------------------------------------------------------------
>> This SF.net email is sponsored by: Microsoft
>> Defy all challenges. Microsoft(R) Visual Studio 2005.
>> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>> _______________________________________________
>> Flightgear-devel mailing list
>> Flightgear-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>>
>
>
>
> -- 
> Hans Fugal
> Fugal Computing
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2005.
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to