> Von: John Wojnaroski <[EMAIL PROTECTED]>
> Betreff: Re: [Flightgear-devel] 3D clouds - progress report·
> An: "FlightGear developers discussions" 
> <flightgear-devel@lists.sourceforge.net>
> Datum: Samstag, 9. August 2008, 16:16
> gerard robin wrote:
> 
> >On sam 9 août 2008, Ralf Gerlich wrote:
> >  
> >
> >>Hi Stuart!
> >>
> >>Stuart Buchanan wrote:
> >>    
> >>
> >>>Just to keep everyone up to date on where I am
> with porting 3D clouds to
> >>>FG OSG:
> >>>
> >>>http://www.nanjika.co.uk/flightgear/clouds.jpg
> >>>
> >>>Obviously there is still a lot of work to be
> done before they are
> >>>complete, but progress is being made.
> >>>      
> >>>
> >>Doesn't look bad at all. The main visual
> problem may be the textures,
> >>which are completely opaque. Real clouds tend to
> increase transparency
> >>towards the border.
> >>
> >>Just my 2ct.
> >>
> >>Cheers,
> >>Ral
> >>    
> >>
> >Stuart Thanks , 
> >to me the first good new of the day :)
> >
> >I guess the target is to get at least the quality than
> with Plib version :)
> >
> >Cheers
> >
> >
> >
> >  
> >
> just 2 more cts.
> 
> if you're porting to OSG why not consider Mark
> Harris' cloud code?  far 
> superior in texture, appearance, extendibility,
> transparency, lighting, 
> etc, etc,    might require a tad more work but IMHO the
> results are 
> worth the effort
> 
> JW
> 
Indeed, this clouds looks not bad too. So much as I know it was the starting 
for 3d-clouds rendering in realtime, and the MSFS- clouds are based on Mark 
Harris idea.

But so far as I can remember there was an issue with framesrates? It was a 
short time in FGFS, right?

Maybe we can use different types of cloud rendering- Mark Harris clouds looks 
fantastic for Cumulonimbus-  would like to see different types of clouds which 
appears realistic to the type of weather (by METAR?)

Cheers
HHS

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