Maik Justus wrote: > Hi Erik, > Erik Hofman schrieb am 21.08.2008 14:25: >> Hi, >> ... >> There are two options, modify the code to reflect what is described in >> README.xmlsound or modify the README file. >> >> > I would prefer to modify the README file. I made some asymmetric sound > for helicopters (S58, bo105) and adjusted them, that the result give the > correct sound. But if there are other aircrafts with asymmetric sound > (e. g. multi engine aircrafts), which have "wrong" sound now... Does > anyone know of an aircraft, with "wrong" sound?
Okay you got a point here. The docs are updated now (README.xmlsound). Also after checking the positioning and orientation code it all seemed to work properly already, the wrong documentation gave me the wrong impression. This led to one good thing though; the move of the code from the main loop to the FGFX class makes it rather easy to add support for multiple sound sources, just create a new FGFX class for every aircraft (and update the code to get the models position, which should be a one liner) and it should work properly. Erik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel