Hi, Developers --

I had a thought about what I think would be a fairly easy patch for someone, 
which would improve the replay system with respect to Multiplayer.

This improvement would basically NOT send position information through 
Multiplayer when the replay is being shown.  Instead, the airplane's "current" 
(i.e. "suspended") position, the position that the aircraft was in when the 
replay started and where the user's local FG resumes from when the replay is 
over, should be sent.

This will eliminate two (admittedly minor) problems: (1) When I make an 
approach and landing and then taxi off the runway and park, I sometimes like to 
re-watch my landing from an external view to critique it.  However, when I do 
this in Multiplayer mode, my "replay phantom" may end up in conflicting 
airspace with the player who was following me on approach, or with some other 
player who enters that area.  (2) When the replay info is sent to the 
Multiplayer server, it causes some oddities in FlightTracker, such as an 
extraordinarily high calculated groundspeed when the plane's position 
instantaneously changes from the "current" to the beginning of the replay.

I know most of you are scrambling to tweak and refine features for the next 
release, and maybe this can wait until after that process.  But it seems to me 
that it shouldn't be too hard and maybe someone can tackle it in a few hours' 
time.

Cheers,
-R. (aka MD-Terp)

 Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as [EMAIL PROTECTED]



      
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