Hi, On Thursday 21 May 2009 11:22:15 Anders Gidenstam wrote: > Have anyone else noticed that Nasal code embedded in 3d model XML files > (e.g. in <nasal><load></load></nasal> blocks) do not execute on model > loading anymore? > > Or is this a local problem with my installation (I have tried updating to > the latest OSG development release and rebuilt SG and FG from scratch - > no luck). > > Fastest way to test: > Go to KNUQ and click on the doors of hangar one. If they open you don't > have the bug, if you get > > Nasal runtime error: undefined symbol: scenery > at /animation[5]/action/binding, line 1 > > your build have the problem. > > This problem must have been introduced fairly recently, in the last > week or three. I know embedded Nasal worked 2009-05-04 when MPCarrier was > committed (as it depends on embeddded Nasal and was working at that point).
May be I have found what was missing. Can you retry please? Greetings Mathias ------------------------------------------------------------------------------ Register Now for Creativity and Technology (CaT), June 3rd, NYC. CaT is a gathering of tech-side developers & brand creativity professionals. Meet the minds behind Google Creative Lab, Visual Complexity, Processing, & iPhoneDevCamp asthey present alongside digital heavyweights like Barbarian Group, R/GA, & Big Spaceship. http://www.creativitycat.com _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

