I wrote:

 
> > I've committed a version of Till Busch's terrain effects, as seen at
> > LinuxTag.
> > I know that he hasn't finished tuning them, and I've changed his
> landmass
> > effect
> > to use the base terrain texture, which he's not entirely in agreement
> with
> > :)
> > Nevertheless, they are great examples of using the new effects
> framework.
> > You
> > can enable these effects with the property /sim/rendering/shader-
> > experimental.
> > Also, I've added checkboxes to the rendering dialog to access these
> > effects,
> > and shaders in general. Also, thanks to Till for cleaning up the effects
> > file
> > syntax.
> 
> I'm sure it's all very good - but it breaks the MSVC9 build here. I'm
> checking.
> 

Adding this:

#include <simgear/math/SGGeometry.hxx>

to simgear\scene\material\EffectBuilder.hxx works, but it might not be the
right or best way to do it.

Vivian



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