Hi, I just got an interesting Mail from one of the scenery managers, and he guesses that the animations inside the xmls are the problem. So just using ac's should increase perfomance.
So here a test with the latest scenery in EDDP available on TeraSync:(Terrasync after fetching disabled) With xml: Using c172P 3d-panel; disabled 3d-clouds, disabled Random objects, disabled shaders, Framerate-Throttle 30fps: 26L: 31 fps Same positions looking to the village: 31fps 26R: 31 fps Same positions looking to the village: 31fps 08R: 26-27fps Same positions looking to the village: 26-28fps 08L: 30fps Same positions looking to the village: 29fps Quite good! Using Bo105 flying over the village disabled 3d-clouds, disabled Random objects, disabled shaders, Framerate-Throttle 30fps: 300ft AGL view direction 270degrees: 31fps 300ft AGL view direction 100 degrees (village south of the tower, the other village with buildings in sight): 17-25fps 100ft view direction 270degrees: AGL 27-30 fps 100ft AGL view direction 100 degrees (village south of the tower, the other village with buildings in sight): 25fps O.k. but on older computers or/and more buildings an problem - see Paris, and not the latest eye candies! Now without xml, just plain ac's. Only minor impact noticable when landing inside the village south of the tower, the other village with buildings in sight: 28- 30fps All others test cases are totally stable, no impacts noticable! I only changed the models inside the airport, and only the shared models of the village, all lines were too much. ( I still had to change several hundred lines ) Conclusion: So it seems that indeed are the animations which causes this big impact. Range animation seems pretty needless, but at least we want so see nightlighted Buildings, so what to do? I uploaded the modified .stg-files for EDDP, place it and backup the old ones in Objects/e010n50/e012n51 www.hoerbird.net/3154776.stg www.hoerbird.net/3154777.stg Hope this all might help Regards HHS ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel