Tim Moore wrote: > By the way, the new hotness in terrain visualization seems to be > creating buildings from shape files that encode the height of each > building, with a big texture (extracted from a bigger image) that has an > image of each roof. If you assume that buildings are prisms, an > efficient representation of the building polygons can be created at load > time. Any thoughts on that approach?
Not done at runtime, and untextured but: http://gallery.flightgear.org.uk/c1702623.html Ok for basic buildings, but our modellers can do much better. Its a handy technique for filling in buildings, but you have to be careful just how many you create - those examples resulted in 1fps. Jon ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel