Tim Moore wrote:

> By the way, the new hotness in terrain visualization seems to be 
> creating buildings from shape files that encode the height of each 
> building, with a big texture (extracted from a bigger image) that has an 
> image of each roof. If you assume that buildings are prisms, an 
> efficient representation of the building polygons can be created at load 
> time. Any thoughts on that approach?

Not done at runtime, and untextured but:

http://gallery.flightgear.org.uk/c1702623.html

Ok for basic buildings, but our modellers can do much better. Its a 
handy technique for filling in buildings, but you have to be careful 
just how many you create - those examples resulted in 1fps.

Jon

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