FSlint reports that the base package, or the data directory, contains quite a 
lot of duplicate files. The file that is wasting the most bytes is 
glass_shader.png (some instances named glass.png) with 43 974 656 bytes, or 
around 45MB. This file is duplicated 89 times. The second biggest waster is 
shader.png (here too some instances are named glass.png) with 31 457 280 bytes 
and 641 instances.

Running fdupes in the data directory reports that duplicate files occupy about 
420 megabytes of the 2.7 Gig. Thats roughly 15% (if my math is correct).

Many of the duplicate files seem to be textures. This begs the question: would 
it be better to have a directory $FG_ROOT/Aircraft/Textures where one would 
put textures that are shared by several aircraft? There already is a 
$FG_ROOT/Textures directory, but this seems to contain only non-aircraft 
textures.

Comments?

-- 
Roy Vegard

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