FSlint reports that the base package, or the data directory, contains quite a lot of duplicate files. The file that is wasting the most bytes is glass_shader.png (some instances named glass.png) with 43 974 656 bytes, or around 45MB. This file is duplicated 89 times. The second biggest waster is shader.png (here too some instances are named glass.png) with 31 457 280 bytes and 641 instances.
Running fdupes in the data directory reports that duplicate files occupy about 420 megabytes of the 2.7 Gig. Thats roughly 15% (if my math is correct). Many of the duplicate files seem to be textures. This begs the question: would it be better to have a directory $FG_ROOT/Aircraft/Textures where one would put textures that are shared by several aircraft? There already is a $FG_ROOT/Textures directory, but this seems to contain only non-aircraft textures. Comments? -- Roy Vegard ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel