On Wed, Sep 14, 2011 at 12:58 PM, James Turner wrote: > > On 14 Sep 2011, at 12:00, Stuart Buchanan wrote: > >> OK. We've got something similar already in the C code for exactly this >> purpose. Might be more efficient to simply expose that over Nasal, but >> I'm not sure how easy that would actually be. > > Pretty trivial, for a function such as sg_random, unless I'm missing > something really subtle.
There is a small subtilty. I think we need to use the (IIRC) mt_rand() function we're using to ensure a repeatable number for the scenery etc. That uses a structure that is seeded and which controls the sequence of random numbesr I think the Nasal layer would need to pass that structure (or a reference to it) across the interface. Probably not too difficult I agree. -Stuart ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel