Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in 
SG - maybe I will revert that). But the ultimate goal is to make them 
configurable.
All effects would have to be rewritten because the renderer have very 
specialized stages.

I began writing something about the project here : 
http://wiki.flightgear.org/Project_Rembrandt
Sources are in my gitorious clones, under the 'project/rembrandt' branches (the 
few data I changed still need to be pushed)

Regards,
-Fred

----- Mail original -----


De: "Fernando García Liñán" <fernando.ga...@gmail.com>
À: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net>
Envoyé: Samedi 17 Décembre 2011 22:15:00
Objet: Re: [Flightgear-devel] Announcing Project Rembrandt

I will be glad to do so! Looks like an interesting project. But I still don't 
get what are you tweaking. The C++ code, shaders, effects? Or is it a completly 
new SGSubsystem?


2011/12/17 Frederic Bouvier < fredfgf...@free.fr >

<blockquote>


You may want to contribute to the project




</blockquote>
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