It seems like the wave go into hyperspeed while the interpolation process
is happening, and only settle down and look right after the interpolation
is complete.

Curt.


On Thu, Jan 19, 2012 at 3:54 PM, Torsten Dreyer <tors...@t3r.de> wrote:

> Am 19.01.2012 11:59, schrieb Torsten Dreyer:
> > Am 19.01.2012 11:27, schrieb Emilian Huminiuc:
> >> I had another question, could the wind vectors reported to the shader
> >> be interpolated on a longer (10x - 20x or so) time frame, or could
> >> they be updated only once a given time (1 minute or so)?
> >>
> >> I ask this in an attempt to cure the fast moving waves effect that
> >> happens each time METAR gets updated.
> >>
> >>
> > Thanks for the feedback. Yes - an interpolation over time is no problem
> > at all. I actually thought about implementing this directly but chose to
> > port the current behaviour before changing anything.
> >
> > Probably the same should be done for the snow-line which now jumps which
> > might look silly. But all these are feature changes and will not go into
> > the release branch.
>
> Hmm - actually, the wind properties _are_ interpolated over time if set
> from METAR which can be easily verified by observing
> /environment/sea/surface in the property browser and changing the
> global-weather scenario from, say "stormy monday" to "fair weather".
> Despite the fact that the properties change slowly, I can see the waves
> jump in speed and direction. I have no idea why this happens, maybe
> something the shader itself?
>
> Torsten
>
>
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-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
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