> Actually, I had this working very nicely a couple of months ago - using  
> a sine function on time multiplied by wind factor to shift the top  
> texture coordinates so the top of the trees move.  I even had a nice  
> larger scale effect to produce the sort of wave affect you see across  
> the tree tops
>
> However to be visible at normal ranges (500m+) the wind had to be  
> absolutely howling and shifting the tree tops many meters, so it really  
> didn't seem worth the  minor computational cost.

Oh, do you still have that somewhere? I would love to play with this 
implemented in an optional  high-quality tree shader - I could probably also 
add some grass movement by translating the grain texture or the hires noise 
with time into the wind direction...

* Thorsten
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