> Actually, I had this working very nicely a couple of months ago - using > a sine function on time multiplied by wind factor to shift the top > texture coordinates so the top of the trees move. I even had a nice > larger scale effect to produce the sort of wave affect you see across > the tree tops > > However to be visible at normal ranges (500m+) the wind had to be > absolutely howling and shifting the tree tops many meters, so it really > didn't seem worth the minor computational cost.
Oh, do you still have that somewhere? I would love to play with this implemented in an optional high-quality tree shader - I could probably also add some grass movement by translating the grain texture or the hires noise with time into the wind direction... * Thorsten ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel