Christian Mayer

 Ampere K. Hardraade schrieb:
> >
> > Becareful when using transparency in your texture, because it can cause
> a huge
> > performance decrease.
> 
> Really? I can't think of a reason why modern OpenGL accellerators take
> longer to display transparnet textures than solid ones (except of a
> harmless hardware optimized blending function).
> 
> I'd guess that having the fence throwing a shadow would be a much
> greater frame rate hit.
> 
> I also wonder if fences couldn't be automatically inserted as TerraGear
> already knows the exact shape of an airport...
> 

Transparency is a big hit here, and I've spent some time removing
unnecessary ones, but, yes shadows are an even bigger ones. 

Airports such as KSFO are also a big bit on frame rates: fences could be a
bridge too far. (excuse mixed metaphor)

Vivian


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