Christian Mayer Ampere K. Hardraade schrieb: > > > > Becareful when using transparency in your texture, because it can cause > a huge > > performance decrease. > > Really? I can't think of a reason why modern OpenGL accellerators take > longer to display transparnet textures than solid ones (except of a > harmless hardware optimized blending function). > > I'd guess that having the fence throwing a shadow would be a much > greater frame rate hit. > > I also wonder if fences couldn't be automatically inserted as TerraGear > already knows the exact shape of an airport... >
Transparency is a big hit here, and I've spent some time removing unnecessary ones, but, yes shadows are an even bigger ones. Airports such as KSFO are also a big bit on frame rates: fences could be a bridge too far. (excuse mixed metaphor) Vivian _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d