> On 10.5, it compiles and links fine. Did you update to the latest svn?

        Yes, I did an 'svn update' followed by 'make distclean; make',
        but it still built wrong.

        HOWEVER: I thought the problem might be I had made customizations to
        one of the Makefiles earlier in the week to add some testing targets,
        and I think the 'svn update' didn't overwrite my changes, so the
        Makefile didn't actually get updated.

        I did a fresh re-checkout to an empty dir, and THAT compiled fine
        with just a few warnings:

Compiling fl_font.cxx...
In file included from fl_font.cxx:41:
fl_font_mac.cxx: In constructor `Fl_Font_Descriptor::Fl_Font_Descriptor(const
   char*, int)':
fl_font_mac.cxx:97: warning: assignment to `short int' from `float'
fl_font_mac.cxx:97: warning: argument to `short int' from `float'
fl_font_mac.cxx:98: warning: assignment to `short int' from `float'
fl_font_mac.cxx:98: warning: argument to `short int' from `float'

        Other than that, it built fine.

        I compiled my japanese text program against it, and there was one
        small problem.. sorry I'm only writing about the aberrations ;)
        the text was unscaled and mirrored (upside down, but correct 
left-to-right).

        Here's a pic showing the upside down text in the GUI, and the correct
        orientation of the japanese text in the terminal window:
        http://seriss.com/people/erco/fltk/tmp/japanese-mac-test.jpg

        The upside down thing sounds like a rendering problem (+y vs -y),
        not sure about the font scaling though.. might be a limitation of
        the default mac font, not sure. I'll try different set_font() settings
        to see if I can fix that.

        But hey, I'm impressed! First time I've seen japanese in fltk on the 
mac.
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