> Hi,
>
> I am animating three different panels on a single window: a sound
> signal, the FFT, and a sonogram.  So I need three redraw().  The
> result looks jerky as I start to increase the frame rate.  If I
> disable the redraw on the signal and the FFT panels, then the
> sonogram display looks smooth even when I increase the frame rate.
>

At this point I find that I don't get in that problem if
I fix the frame rate at around 60Hz instead of playing with it
while the program is running (I dedicated a cursor to adjust
the frame rate).  Sorry about this.

It is not clear to me whether calling redraw thre times (once for each
panel) will induce three times the number of frame buffer swaps though.

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