On 10/03/11 02:25, Dave Rhodes wrote: > I have wriiten an application, running on windows , compiled with cygwin. I > want to stretch this over 2 screens. My screens are 2560 wide by 1600 high. > The intial window will only open on one screen (ie I can't make the fltk main > window > 2560), so I can click on the right hand edge and re-size the window. > When the opengl window gets to 4096 pixels it will no longer re-size and > hangs ( a call glGetIntegerv(GL_MAX_VIEWPORT_DIMS, HSize), returns 8092 for > the max viewport). Conversly on my laptop which returns 4096 for the max > viewport , I can create a glut window of 8092 before the viewport fails - in > both cases there does not appear to be errors reported from opengl. The main > startup fltk-glut is similar to the fractals.cxx in the test program , which > also exhibits the same resize/hanging problem. Is this an fltk-glut > intraction problem , or just an opengl/glut problem.
Have you tried taking one of the example glut apps and making the window that large? I think in most multiscreen projection systems I've seen, the app makes a separate window for each screen, and sets the camera or viewport appropriately so that the screens stitch together predictably at the edges. _______________________________________________ fltk-opengl mailing list fltk-opengl@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-opengl