On 8/24/2011 1:00 AM, Julian Leviston wrote:
Hi,
On 24/08/2011, at 5:36 PM, BGB wrote:
ok, yeah, this is a little awkward, as my way of seeing things I
think tends to be a little more "here and now", like the "pink plane"
in the video linked to with Alan talking about things (started trying
to write a response about this video before, but came to the opinion
that my response was lame, so didn't bother sending it, but it was
still an interesting video).
The pink plane is a plane of understanding as far as I'm aware. As
in, pink thoughts are thoughts that are qualitatively different (ie in
a different dimension) from the every day run of the mill "ordinary"
blue plane thoughts. Perhaps I've misunderstood this idea. I don't
specifically know what you're talking about, but pink plane vs blue
plane - I'm fairly sure - is the same idea that I'm referencing (it
is, after all, in the VPRI logo).
well, I meant in the video, but in the video I think it was the pink
plane which was "run of the mill" / "here and now" and "blue plane"
which was novel/innovative.
either way, which color is which is probably not a critical issue...
but, I think this was a reference to Apple, which AFAIK had done things
like this:
Blue=features which can be done now;
Pink=features which may take a little later (I think this imploded in
their ill-fated "Copeland" project);
Red="pie in the sky" ideas.
If you were talking about gaming engines that managed to allow you to
build entirely new worlds in a fundamental way (ie platforms or
worlds), this would indubitably be the domain of this work, IMHO.
I sort of meant the original topic as in the context of "game engines as
platforms", but more in the sense that, to some extent, the Quake engine
is looking like it may just be such a "platform", considering the
original game was sold in 1996, and 15 years later, there is still a
reasonably alive community of people building new games on it.
granted, yes, it hasn't really (yet?) reached the level of what such a
platform would ideally be (essentially, being free of borders or
ownership, and essentially ubiquitous and similar...).
like, an open gaming platform free of vendor lock-in and licensing fees
(so it is more like an OS and less like an application), or similar...
The pink plane isn't really about here and now aside from the fact
that the understanding has to occur here and now in order for the
"future" to manifest... like a flash of understanding - it never comes
out of some mechanistic or inevitably mechanical process. It usually
comes from a combining of things from other domains to allow a
flash-understanding that was not previously possible given the
"meanderings" one had had before.
fair enough...
For example, the idea of simply building a cruft-free "everything in
its place" base level operating system and object system using the
"obvious" choice of mathematics as the base language... the idea of -
rather than fight the programming language "wars" - embracing ALL
languages as possible and valid (because it's more real), and
continuing along that path - and seeing where it takes us... of
experimenting with very powerful ideas... and finding out just what is
possible... how far these ideas can take us... THIS is the domain of
the FONC project, IMHO.
yes, ok, makes sense...
so, one could instead deal with more conceptual/hypothetical matters
like, say, "what if I had a microchip in my hat that allowed be to
watch youtube videos while still looking like I was watching the
teacher?..." well, maybe, never-mind the ethical question of trying
to look like one is paying attention when really they are watching
"teh ponies" or reading posts on 4chan or similar, vs the more honest
option of just pulling out a laptop and headphones, or trying to pay
attention.
Erm, no this is not "right", not as far as I'm aware.
FUNDAMENTALS/FOUNDATIONS is an important idea here.
I was trying here to come up with an example of being novel/original,
but sort of failed at it...
I just sort of pulled a few random ideas from the air and tried to put
them together as an example of being novel (hence the disclaimer that it
was for illustration purposes only).
as noted, creativity isn't really my strong area...
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