I’m doing some work to upgrade old-style objects including class operators/management operators and better construction.
It’s natural to do ClassType.Constructor which translates to a “new” statement but not sure about what can be done for destructors. Maybe call the destructor directly like “o^.destroy” which translates to a “dispose” statement, or an implicit .free method? I assume this needs to be put behind a mode switch also. Any ideas? type TMyObject = object constructor Create; destructor Destroy; end; constructor TMyObject.Create; begin end; destructor TMyObject.Destroy; begin end; var o: TMyObjectPtr; begin // new(o, Create); o := TMyObject.Create; // what to do here??? o^.destroy; // implicit free method? o^.free; end. Regards, Ryan Joseph _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel