Am 12.04.2017 16:10 schrieb <nore...@z505.com>: > Why run webgl through javascript if you could just make something like a flash plugin object (like youtube videos) that plays opengl scenes using some native format similar to how flash uses SWF files, or whatever?
Because the point is not to need some strange, obscure plugin that works only on a subset of the platforms the browser supports when the script engine of the browser is powerful enough to do it itself. Regards, Sven
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