> On May 25, 2017, at 2:30 PM, Anthony Walter <sys...@gmail.com> wrote:
> 
> You need to tell SDL what OpenGL kind and version before you create a window. 
> For example if you want OpenGLES 2.0 you would write:
> 
>       SDL_Init(SDL_INIT_VIDEO);
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
> SDL_GL_CONTEXT_PROFILE_ES);
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
>       
> If you want normal OpenGL 4.0 you would write:
> 
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
> SDL_GL_CONTEXT_PROFILE_CORE);
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
>       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
> 

That’s just a hint to SDL but it doesn’t guarantee anything. See my example 
below where I asked for 3.3 but got 4.1. I learned I can use a lower version of 
GLSL so I can enforce that version but for OpenGL I’m stuck on 4.1 or 2.1, at 
least on my Mac. That wouldn’t be a problem I guess but I’m trying to follow 
tutorials which have subtle things not work but I’m not using the same version 
as them. Maybe it doesn’t matter though and 4.1 will run on older graphics 
cards? No idea but it’s worrying.

Regards,
        Ryan Joseph

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