Piers Cawley wrote: > > > > I think a weekend would be fine (i.e. 2 non-working days) > > I don't. I don't tend to do much coding on the weekend, but I do quite > a bit in the evening and on the train during the week. And I think
This is very personal, I don't have much free time during the (working) week and even I prefer not to code in the evening after a nasty long working days... you got that, don't you? Well perhaps most people don't have work to do, I don't know... :/ > that drawing a distinction between newbies and gurus is somewhat > invidious too, but I can't begin to articulate why. > ?) > > >> > 2. Tie-breaking rule > >> > > >> > I chose to break ties by rewarding the first to post. > >> > I suppose other ways are possible (e.g. reward the more > >> > efficient one) but they all seem a little artificial. > >> > >> This seems fair to me. First in Best dressed. I don't think that > >> efficiency and Golf should ever be mentioned in the same sentence :) > > > > `First wins' is not good IMO, perhaps some additional scoring like > > for example using non-average(usual) solution is better? this is > > arguable of cource but it is just an idea... of cource this won't > > be factor for different strokes count solutions... > > The beauty of 'first in breaks the tie' is that it's objective. Which Depends very much of the free time you can use! It is *NOT* objective unless you get all players in a room and you give them timelimit! > is a good thing. And even if you did come up with a subjective measure > based on 'non standardness' or 'elegance' or whatever, the results > show that once you get down to minimal length, often the only > difference between two solutions is the choice of variable names or > where they put the brackets in a regex, so you'd need another tie > breaker anyway. > > It might be nice to see a "Judge's Prize" for the solution that the > judge liked best. It doesn't even have to be the shortest. (It doesn't > even have to qualify, given how much "-p 11..&" tickled the judge this > time 'round) voting between players? long-term leaderboard? finally this is not easy problem... > > >> > 3. Number of Holes > >> > > >> > Though 9/18 is traditional in golf, five seemed sufficient to > >> > provide an interesting spread of scores. Any more than five > >> > may be unnecessarily cruel. > >> > >> No more than 6. > > > > 8 :) > > Well, it is a round number, I'll give you that. But I think I prefer six. 4. > > >> > 4. Hole Difficulty > >> > > >> > When I posted the game, I thought the holes were too easy. In > >> > retrospect, I think they were about right because they were > >> > simple enough to allow novice golfers to have a go, while still > >> > providing a challenge for the elite golfer. > >> > >> This level was good. As a newbie, I was certain that I could > >> complete the game thought I wouldn't be too far off the pace. > > > > nothing is too easy :) I think any task wich can be solved with > > regular, readable, non-tricky, few lines (screenpage?) solution will > > be ok > > Easy is definitely good. It might be nice to see one hole be a 'Take > this program and make it shorter' type challenge though. And that > could be something with reasonably complex behaviour... YES! I like it... :) P! Vladi. -- Vladi Belperchinov-Shabanski <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> Personal home page at http://www.biscom.net/~cade DataMax Ltd. http://www.datamax.bg Too many hopes and dreams won't see the light...
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