I certainly would be Thomas. You would at last be free of at least
that part of what you origionally took on. Just as long as it feels
right for you and lets you move onto other territory after. Pack it
with as much replay value as you can so that it serves as an
advertisement for your next title. As always, I'll be watching
developments with keen interest.

On 5/2/13, Draconis <i...@dracoent.com> wrote:
> Hi Tom,
>
> I say go for it, and make a Mac version as well. LOL.
>
> Sadly, James North cut me, and most everyone else, out of his life at the
> time he turned over Monty to you. I considered him a friend, and hope he has
> managed to get his life together.
>
> I was actually the one who came up with the Arizona Smith name, as a play on
> Indiana Jones. I was always disappointed that you hadn't decided to keep
> using it. I, for one, would love to see the character resurrected. LOL
>
> On May 2, 2013, at 10:39 AM, Thomas Ward <thomasward1...@gmail.com> wrote:
>
>> Hello everyone,
>>
>> As many of you know back in 2008 when I was literally almost ready to
>> release Montezuma's Revenge AKA Montezuma's Return I got a cease  and
>> desist letter from someone purported to represent Utopia who now owns
>> the rights to both of those games. At the time I was extremely
>> concerned about a lawsuit so immediately complied with the cease and
>> desist order, and quit production of the game. However, for many
>> reasons that decision has never set well with me, and I have felt like
>> I should do something to make that situation right.
>>
>> For one thing If I personally hadn't taken money for the game I would
>> have felt no obligation to the blind gaming community, and could have
>> wrote it off as a bad deal with James North. However, as it was I had
>> just taken some preorders over the months of December and January and
>> spent some of that money on a new laptop and a few other items so
>> wasn't in a position to offer refunds. The best I could do was offer
>> the community a new game instead.
>>
>> The other reason was I was also quite disappointed myself. I had grown
>> up in the 80's and had played the original Montezuma's Revenge on my
>> Atari 2600 and was a fan of the game and obviously my own remake of
>> it. So was just as disappointed as anyone else not to see it finished
>> and released.
>>
>> As it so happens this recent situation with Blindsoftware.com has made
>> me look back on my own actions, and I realize I completely handled
>> that situation all wrong. Instead of trying to negotiate with Utopia
>> or to simply make changes in the game to comply with copyright law I
>> simply took the game off my site, stopped development, and deleted the
>> source. While that decision was understandable I think there is a much
>> better way to handle it, and here is what I propose.
>>
>> To begin with I think a lot of you know I was never completely happy
>> with Mysteries of the Ancients. The primary reason had to do with the
>> fact I was in visioning making it a game like Tomb Raider using an FPS
>> type format, 3d levels, 3d audio, and so on. Unfortunately, when
>> polled many of the customers who purchased Montezuma's Revenge still
>> wanted a 2d side-scroller, and so I attempted to comply with their
>> wishes by keeping some of the same elements in the game such as
>> vanishing platforms, gems, gold coins, ancient scrolls, whatever. The
>> game was alright, but I was never happy with it because I was trying
>> to do two very different things at the same time. That is to say write
>> a game like Tomb Raider, but make it like Montezuma's Revenge too. As
>> a result I personally found it very dissatisfying both as a developer
>> and a gamer.
>>
>> However, now that I have had some time to calm down, relax, and look
>> at this situation more clearly I think the solution to the problem is
>> very obvious. What I would like to do is recreate Montezuma's Revenge,
>> at least a game very like it, and call it Mysteries of the Ancients.
>> It would have some of the same basic game elements like fighting or
>> fleeing skulls, spiders, and snakes, jumping onto vanishing platforms,
>> swinging from ropes, etc. Perhaps instead of blue, red, green, and
>> white keys I can use something slightly different like gold, silver,
>> and bronze colored keys. Rather than using Panama Joe I could use
>> Arizona Smith as James North was going to do. Bottom line, I think I
>> could create something a lot like the game you purchased, perhaps a
>> little different, but essentially the same type of game. This would
>> not only resolve my debt to those customers who preordered it from
>> Alchemy and USA Games, but it would also free up Tomb Hunter to be
>> rewritten exactly the way I want to. I think it is a win/win
>> situation.
>>
>> Now, I know some of you are probably going to say that this will cause
>> unnecessary delays, or that I should do whatever I want. Some of you
>> are just sick and tired of me changing my mind etc. You are right, and
>> I agree with you for the most part. Although, I think it needs to be
>> pointed out that the situation is a lot different now than it was back
>> in 2008.
>>
>> For one thing since 2009 I have been actively developing a game engine
>> in C++ called Evolution. At this point the engine is both very far
>> along in development and as been well tested. That means should I
>> start on the new Mysteries of the Ancients today it shouldn't take me
>> too long to have a working beta of the game. Probably by the end of
>> summer if I work on it every day. So any worries about this taking
>> years and years to finish isn't going to be the case. :D
>>
>> Another thing is back in 2008 when I was discouraged by Utopia to
>> continue development of Montezuma's Revenge I didn't know anything
>> about copyright law. However, I've done a lot of research, studying,
>> and educated myself on my rights as a U.S. citizen and developer. As a
>> result I know exactly how to develop the game so I don't get caught up
>> in copyright infringement with Utopia again. So now that I know more
>> about my legal rights, what I can and can't do, I don't see any reason
>> to deny my customers the game they paid for.
>>
>> So with all that said what do you guys think? Are you still interested
>> in a game like Montezuma's Revenge, and would you be happy if I
>> rewrote that game using my new engine and tools?
>>
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-- 
Michael Feir
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2011--
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Author of Personal Power:
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Creator and former editor of Audyssey Magazine 1996-2004
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