Hi all,
I'm writing a portable player class in BGT. I'm putting it into its own
file to be included in other scripts. Is there a way to query timers,
such as walk timers, jump timers, weapon timers, and so on, outside a
main while loop? I'd like the class to have as many of its own
predefined methods as possible.
Also, are there any good books or articles to read on artificial
intelligence in games? I'm a complete newbie at getting enemies to
appear to do their own thing on a board.
Regards,
Gavin
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