To me if I ever playing RPG game I really would like to play something a little 
less start than a lot of the RPG games that you see out there today

Sent from my iPhone

> On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote:
> 
> Hi Charlse.
> 
> I really don't see what is wrong with complex rpg games on the iPhone? look 
> at king of dragon pass. True, casual games to whip a device out of your 
> pocket and play are good, and there are plenty of good examples of such, 
> however just because a device can! be a portable games playing device doesn't 
> mean you can't use it at home, several days I've spent on Kodp, adventure to 
> fate  and some of the choiceofgames interactive stories definitely show that.
> 
> All the best,
> 
> Dark.
> ----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, April 13, 2016 5:40 PM
> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
> 
> 
>> For me, lengthy and complex role playing games are not for the iPhone. The 
>> games that I would prefer are usually games that I must react to action or 
>> use dice to score, or something along that nature.  A game such as chess or 
>> checkers will work well, too, although I have to have a separate board for 
>> scoping out my next move.  I find it very difficult to explore a board using 
>> speech only.  I very much prefer to look at the whole board without having 
>> to memorize where the pieces are.  Arcade games work well on an iDevice, as 
>> well as a game in which you drive a vehicle on tracks.
>> 
>> I have seen books of instructions for Dungeons and Dragons and other such 
>> games, and they! are! huge!!  There is no way that I'm going to remember all 
>> of those rules, and games for iDevices work best if they don't require 
>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>> either a few minutes or a few hours, and ther is an end to each game.  In an 
>> RPG, it takes forever, if there is even a victor.  I think it is a personal 
>> opinion, but I just don't think that an RPG is best suited for iDevice 
>> gaming.  Sports games or arcade games, and dice competition games such as 
>> Dice World, or even sound oriented adventure games are more suited for them.
>> 
>> 
>> 
>> 
>> If you think you're finished, you! really! are! finished!!
>> -----Original Message----- From: dark
>> Sent: Wednesday, April 13, 2016 9:34 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Why I build the games as I do
>> 
>> @Marty, Blind people don't like rpgs? not true.
>> 
>> Go and check audiogames.net and observe the amount of people who reply to
>> rpg related topics, or indeed post a topic and ask. I suspect the
>> information you got from that statement was from a local focus group, ie,
>> society or association for the blind. Unfortunately, such places tend to
>> have a generally older population who are primarily interested in
>> traditional type games, however for younger gamers (and indeed those more
>> likely to own Ios devices), something a little more modern and complex would
>> appeal more, indeed part of the problem with audiogames development is that
>> there is a large amount of traditional games available and not so much that
>> is none traditional, ie, I can think of about 8 versions of blackjack over
>> the years, but not one single version of a modern fantasy board game like
>> Talisman, much less a ccg, collectable card game.
>> 
>> 
>> I'll also add that rpgs don't need to be as complex as the games produced by
>> companies like namco and squaresoft. dungeons and dragons do very well with
>> basic mechanics, indeed most of what an rpg does mechanically can be
>> represented by dice rolls and risk assessments, the one difference is that
>> you have story and atmosphere added to that, as well as player progression
>> over time.
>> 
>> You might begin therefore by adapting some of the multiplayer fantasy themed
>> card and board games for Ios, games like heroes of the multiverse or
>> talisman, or creating your own along similar lines if copywrite is an issue.
>> These would be mechanically similar to games like roadtrip, hearts or dice
>> poker, just with more text involved, eg, a player would encounter a monster
>> with a description of it's stats and be required to roll dice for combat, or
>> a player would encounter a magical object card and decide whether to take it
>> with them or not.
>> 
>> While I do enjoy the games in the collection thus far, I am a little sorry
>> none are games intended for longer or more complex play. There's nothing
>> wrong with a game of hearts, blackjack  etc or a quick arcade game, however
>> unfortunately there has already been a lot of that sort of thing produced,
>> indeed I do wonder if some people are taking the attitude "well there are
>> several versions of hearts for pc, why should I pay to have one on my
>> Iphone?"
>> 
>> this isn't meant as an attack, as I said I enjoy the games for what they
>> are, it just saddens me to see developers now producing exactly the same
>> sorts of games we were seeing in the community 10 years ago, especially with
>> the greater distribution and easier development inherent on Ios, indeed it's
>> a little ironic that with one exception all of the more complex games we've
>> seen recently for Pc or Ios have been games produced by sighted developers
>> who have accidently created accessible games, or have included access
>> requests in games that are %80 accessible such as adventure to fate, where
>> as games produced with the express intention of writing games for blind
>> people have intended to be simpler.
>> 
>> This isn't to say "where's audio final fantasy", only that some change and
>> advancement would be nice, especially if kidfriendly software are doing so
>> well as a company.
>> 
>> All the best,
>> 
>> Dark.
>> 
>> 
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