To me if I ever playing RPG game I really would like to play something a little less start than a lot of the RPG games that you see out there today
Sent from my iPhone > On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote: > > Hi Charlse. > > I really don't see what is wrong with complex rpg games on the iPhone? look > at king of dragon pass. True, casual games to whip a device out of your > pocket and play are good, and there are plenty of good examples of such, > however just because a device can! be a portable games playing device doesn't > mean you can't use it at home, several days I've spent on Kodp, adventure to > fate and some of the choiceofgames interactive stories definitely show that. > > All the best, > > Dark. > ----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, April 13, 2016 5:40 PM > Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do > > >> For me, lengthy and complex role playing games are not for the iPhone. The >> games that I would prefer are usually games that I must react to action or >> use dice to score, or something along that nature. A game such as chess or >> checkers will work well, too, although I have to have a separate board for >> scoping out my next move. I find it very difficult to explore a board using >> speech only. I very much prefer to look at the whole board without having >> to memorize where the pieces are. Arcade games work well on an iDevice, as >> well as a game in which you drive a vehicle on tracks. >> >> I have seen books of instructions for Dungeons and Dragons and other such >> games, and they! are! huge!! There is no way that I'm going to remember all >> of those rules, and games for iDevices work best if they don't require >> months to play. I can play Blindfold Pinball or Blindfold Bowling for >> either a few minutes or a few hours, and ther is an end to each game. In an >> RPG, it takes forever, if there is even a victor. I think it is a personal >> opinion, but I just don't think that an RPG is best suited for iDevice >> gaming. Sports games or arcade games, and dice competition games such as >> Dice World, or even sound oriented adventure games are more suited for them. >> >> >> >> >> If you think you're finished, you! really! are! finished!! >> -----Original Message----- From: dark >> Sent: Wednesday, April 13, 2016 9:34 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Why I build the games as I do >> >> @Marty, Blind people don't like rpgs? not true. >> >> Go and check audiogames.net and observe the amount of people who reply to >> rpg related topics, or indeed post a topic and ask. I suspect the >> information you got from that statement was from a local focus group, ie, >> society or association for the blind. Unfortunately, such places tend to >> have a generally older population who are primarily interested in >> traditional type games, however for younger gamers (and indeed those more >> likely to own Ios devices), something a little more modern and complex would >> appeal more, indeed part of the problem with audiogames development is that >> there is a large amount of traditional games available and not so much that >> is none traditional, ie, I can think of about 8 versions of blackjack over >> the years, but not one single version of a modern fantasy board game like >> Talisman, much less a ccg, collectable card game. >> >> >> I'll also add that rpgs don't need to be as complex as the games produced by >> companies like namco and squaresoft. dungeons and dragons do very well with >> basic mechanics, indeed most of what an rpg does mechanically can be >> represented by dice rolls and risk assessments, the one difference is that >> you have story and atmosphere added to that, as well as player progression >> over time. >> >> You might begin therefore by adapting some of the multiplayer fantasy themed >> card and board games for Ios, games like heroes of the multiverse or >> talisman, or creating your own along similar lines if copywrite is an issue. >> These would be mechanically similar to games like roadtrip, hearts or dice >> poker, just with more text involved, eg, a player would encounter a monster >> with a description of it's stats and be required to roll dice for combat, or >> a player would encounter a magical object card and decide whether to take it >> with them or not. >> >> While I do enjoy the games in the collection thus far, I am a little sorry >> none are games intended for longer or more complex play. There's nothing >> wrong with a game of hearts, blackjack etc or a quick arcade game, however >> unfortunately there has already been a lot of that sort of thing produced, >> indeed I do wonder if some people are taking the attitude "well there are >> several versions of hearts for pc, why should I pay to have one on my >> Iphone?" >> >> this isn't meant as an attack, as I said I enjoy the games for what they >> are, it just saddens me to see developers now producing exactly the same >> sorts of games we were seeing in the community 10 years ago, especially with >> the greater distribution and easier development inherent on Ios, indeed it's >> a little ironic that with one exception all of the more complex games we've >> seen recently for Pc or Ios have been games produced by sighted developers >> who have accidently created accessible games, or have included access >> requests in games that are %80 accessible such as adventure to fate, where >> as games produced with the express intention of writing games for blind >> people have intended to be simpler. >> >> This isn't to say "where's audio final fantasy", only that some change and >> advancement would be nice, especially if kidfriendly software are doing so >> well as a company. >> >> All the best, >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6189 / Virus Database: 4545/12023 - Release Date: 04/13/16 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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