His bombs imho make it challenging because you have to listen for where there 
is no wooshing noises then go there 
immediately. That's where the superlasers come in handy.



On Wed, 4 Jun 2008 12:28:30 +0100, Dark wrote:


>Indeed, but imho the change in difficlty betwene Vector and the rest of the 
>game seemed a bit mad.
>
>i got to the point where I could get to vector every time with at least four 
>lives left and he'd always blow me away.
>
>I've got him sinse then of course, but I think it took me more time and 
>practice to successfully go through vector than it did the rest of the 
>game, ---- it was the double bombing phase that always got me, ---- perhaps 
>another change in difficulty should be having his bombs merely make you lose 
>energy, the way landing ships do (thus four bombs would be needed to kill 
>you).
>
>Blowing him up was rather satisfying though i have to admit, lol!
>
>Beware the Grue!
>
>Dark.
>----- Original Message ----- 
>From: "Shadow Dragon" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Wednesday, June 04, 2008 12:02 PM
>Subject: Re: [Audyssey] have difficulty with troopanum2
>
>
>>Yeah, I had no real problems with Troopanum2. It was tough, but then, 
>>what's
>>a game without challenge? Its been literally years since I played, and I
>>agree dark, Vector was just crazy, but even he can be beaten with a little
>>time and patience. This is definitely one of the more difficult games out
>>there, which is why its one of the most rewarding to beat. At least the
>>first time through anyway.
>>
>>
>>---
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