Oh.  Another bug.  Certain objects like healing potiosn and scrols aren't
making sounds to know they're there.  They don't show up on the view either.
 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 24, 2009 10:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] issue when using the view command in mota

Would a targeting scope be needed?   With practice, you'll know how close a 
monster is, I think.  JMO

---
If guns cause crime, pencils cause misspelled words.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 24, 2009 4:24 PM
Subject: Re: [Audyssey] issue when using the view command in mota


> Hi Alex,
>
> Alex Said:
> OK when I use the view command in mota quite a lot of the time, the sounds

> stop
> playing in the game for several seconds as if the window loses focus then 
> they come
> back.
>
> Tom Says:
> Hmmm...That is strange. I have never personally experienced that issue, 
> and it never came up during private testing. Can you give me a list of 
> your system specs such as hardware, including sound card, etc?
>
> Alex Said:
> also, with regards to targeting, I have found quite a lot of the time that

> its hard
> to judge when you can open fire with say the pistol. as you get the 
> message that
> there is something nasty near you, but when you go to fire at  it you find

> your too
> far away from it.
>
> Tom Says:
> Ok, we can do something about this I suppose. We can work on adding a 
> targeting scope to help you aim better in the next Beta.
> HTH.
>
>
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