Same here
Is this a train simulator that you are developing, or did Harren find it?
Also, forgive me, but what exactly do you do in a train simulator.
Do you just imput two stations and hit ok and watch your train move
between them?
No afence, but what exactly does it involve? ?
Best,
Nick


On 8/14/09, Nick Helms <nick.he...@gmail.com> wrote:
> On 8/14/09, dennis <dennisl1...@gmail.com> wrote:
>> i would like to be a tester
>> ----- Original Message -----
>> From: "tim kilgore" <tim8...@sbcglobal.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, August 15, 2009 12:32 AM
>> Subject: Re: [Audyssey] New accessible train simulator in development
>>
>>
>>> Can we check out this cool-sounding sim yet?
>>>
>>> Tim
>>> ----- Original Message -----
>>> From: "Valiant8086" <valiant8...@lavabit.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, August 14, 2009 1:21 AM
>>> Subject: Re: [Audyssey] New accessible train simulator in development
>>>
>>>
>>>> The .ini track loading system is working now. Nothing is set in stone
>>>> so
>>>> this might be different  later. At the moment ctrl+o will pop up the
>>>> list
>>>>
>>>> box of tracks that are found in the tracks folder that can be selected.
>>>> when on a track doing stuff, ctrl+s will save the current state of
>>>> things
>>>>
>>>> so that one can close the train and then run the program again and find
>>>> they're right where they were doing exactly what they were doing when
>>>> they hit ctrl+s. So you can be going 85 miles per hour and press
>>>> ctrl+s,
>>>> close the train, open it again and you're going 85 miles per hour,
>>>> traveling right where you were when you saved. Orriginally, it saved
>>>> when
>>>>
>>>> you closed the train but it looks like not everyone is going to want it
>>>> to work that way so at the moment saving is an option. the info is
>>>> saved
>>>> in an .ini file called train.ini. that file can be deleted to cause the
>>>> train to pop up the dialogue as soon as you open the train for you to
>>>> select a track. This should allow us to just delete that .ini file when
>>>> we distribute and everyone who tries it out will get generic behavior.
>>>>
>>>> harun mentioned the speed limit system we were thinking about.
>>>> Basically
>>>> you use two objects that are pretty much just going to be signs. One
>>>> will
>>>>
>>>> set the speed limit and the other will remove it so you can get up a
>>>> good
>>>>
>>>> head of  steam again.
>>>>
>>>>  When pulling up to a station it's hard, both in reality and in this
>>>> simulator to stop when you want to. You'll pass the station or stop too
>>>> soon, or find you're about a quarter of a mile from it but going too
>>>> slowly to be there any time inside of a decade. You get old waiting on
>>>> it
>>>>
>>>> and speed things up a bit, only to go zooming past the station before
>>>> you're aware of the fact. So we put in a beep that only plays if you're
>>>> moving under 5 miles per hour. The beep indicates when you're within
>>>> 0.0001 miles of what ever object you happen to be that close to. for a
>>>> station this allows you to stop pretty darned  close to where you want.
>>>> You listen for that beep. You hear it and you hold down the letter k
>>>> until the train comes to a hault. the beep only plays if you're moving
>>>> and at a rate of under 5 miles per hour. So if you're zooming along you
>>>> don't have to worry about that beep getting in the way of sound
>>>> effects.
>>>>
>>>>  ----- Original Message -----
>>>>  From: Valiant8086
>>>>  To: Gamers Discussion list
>>>>  Sent: Wednesday, August 12, 2009 9:01 PM
>>>>  Subject: [Audyssey] New accessible train simulator in development
>>>>
>>>>
>>>>  Sorry if you guys get this twice.
>>>>  The .ini track loading system is in, but is still broken a bit and
>>>> needs
>>>>
>>>> some serious work to get it to actually work like it's supposed to. It
>>>> would appear, at least for now, that using .ini files doesn't slow the
>>>> main loop down enough to bother with. this is good. At the moment we
>>>> have
>>>>
>>>> an every day list box that popps up when you go to pick a track. The
>>>> tracks are listed in there and the file extention is on the end, ini.
>>>> Don't know if we should remove the extention from the list or not. You
>>>> select the track you want and then tab to the ok button and press that.
>>>>
>>>>  Right now all of the game except that is self voicing, though we
>>>> considered using the API for the screen reader if a compatible one
>>>> happened to be running to speak stuff instead of SAPI. We aren't using
>>>> any key commands yet that a screen reader could conflict with, but when
>>>> key echo is on it's kind of bothersome as you hold down a button, like
>>>> the letter i, to accelerate and the screen reader keeps saying the
>>>> letter
>>>>
>>>> over and over again. I know a way to make the track select list box
>>>> speak
>>>>
>>>> with SAPI if necessary. Don't know if the ok button could be spoken or
>>>> not. We're using all SAPI for now and probably going to keep using a
>>>> synthesizer of some sort since things are going to be so generic. When
>>>> we
>>>>
>>>> have object names and such loading from a .ini file that anyone can
>>>> create with any name they can think of, audio voiceovers won't work for
>>>> reading names of those objects and all that good stuff. I wouldn't mind
>>>> using the dll version of ESpeak to tell the trooth. Right now the train
>>>> sim is
>>>>   portable. We're going to keep it that way if we can. There is no
>>>> installer. You just download it, unzip it and run the train.exe file.
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>
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