this sounds boring to be honest lol
On 15 Aug 2009, at 05:32, tim kilgore wrote:
Can we check out this cool-sounding sim yet?
Tim
----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com
>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 1:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development
The .ini track loading system is working now. Nothing is set in
stone so this might be different later. At the moment ctrl+o will
pop up the list box of tracks that are found in the tracks folder
that can be selected. when on a track doing stuff, ctrl+s will save
the current state of things so that one can close the train and
then run the program again and find they're right where they were
doing exactly what they were doing when they hit ctrl+s. So you can
be going 85 miles per hour and press ctrl+s, close the train, open
it again and you're going 85 miles per hour, traveling right where
you were when you saved. Orriginally, it saved when you closed the
train but it looks like not everyone is going to want it to work
that way so at the moment saving is an option. the info is saved in
an .ini file called train.ini. that file can be deleted to cause
the train to pop up the dialogue as soon as you open the train for
you to select a track. This should allow us to just delete
that .ini file when we distribute and everyone who tries it out
will get generic behavior.
harun mentioned the speed limit system we were thinking about.
Basically you use two objects that are pretty much just going to be
signs. One will set the speed limit and the other will remove it so
you can get up a good head of steam again.
When pulling up to a station it's hard, both in reality and in this
simulator to stop when you want to. You'll pass the station or stop
too soon, or find you're about a quarter of a mile from it but
going too slowly to be there any time inside of a decade. You get
old waiting on it and speed things up a bit, only to go zooming
past the station before you're aware of the fact. So we put in a
beep that only plays if you're moving under 5 miles per hour. The
beep indicates when you're within 0.0001 miles of what ever object
you happen to be that close to. for a station this allows you to
stop pretty darned close to where you want. You listen for that
beep. You hear it and you hold down the letter k until the train
comes to a hault. the beep only plays if you're moving and at a
rate of under 5 miles per hour. So if you're zooming along you
don't have to worry about that beep getting in the way of sound
effects.
----- Original Message ----- From: Valiant8086
To: Gamers Discussion list
Sent: Wednesday, August 12, 2009 9:01 PM
Subject: [Audyssey] New accessible train simulator in development
Sorry if you guys get this twice.
The .ini track loading system is in, but is still broken a bit and
needs some serious work to get it to actually work like it's
supposed to. It would appear, at least for now, that using .ini
files doesn't slow the main loop down enough to bother with. this
is good. At the moment we have an every day list box that popps up
when you go to pick a track. The tracks are listed in there and the
file extention is on the end, ini. Don't know if we should remove
the extention from the list or not. You select the track you want
and then tab to the ok button and press that.
Right now all of the game except that is self voicing, though we
considered using the API for the screen reader if a compatible one
happened to be running to speak stuff instead of SAPI. We aren't
using any key commands yet that a screen reader could conflict
with, but when key echo is on it's kind of bothersome as you hold
down a button, like the letter i, to accelerate and the screen
reader keeps saying the letter over and over again. I know a way to
make the track select list box speak with SAPI if necessary. Don't
know if the ok button could be spoken or not. We're using all SAPI
for now and probably going to keep using a synthesizer of some sort
since things are going to be so generic. When we have object names
and such loading from a .ini file that anyone can create with any
name they can think of, audio voiceovers won't work for reading
names of those objects and all that good stuff. I wouldn't mind
using the dll version of ESpeak to tell the trooth. Right now the
train sim is
portable. We're going to keep it that way if we can. There is no
installer. You just download it, unzip it and run the train.exe file.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.
---
avast! Antivirus: Inbound message clean.
Virus Database (VPS): 090812-0, 08/12/2009
Tested on: 8/12/2009 9:04:13 PM
avast! - copyright (c) 1988-2009 ALWIL Software.
http://www.avast.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.