I just heard your new Q9 example and am impressed with the sound work. What I'm a bit less taken with is a distinct lack of anything to do but kill enemies and jump. There aren't any treasures to jump and grab and no useful items to get. If I'm going to shell out even $20 for a game, I expect there to be somewhat more to it.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, November 10, 2009 11:20 PM
Subject: [Audyssey] Blastbay Studios - upcoming sidescroller


Hi folks,

Alongside the game creation toolkit, I've also been working on a sidescroller called the Q9 action game. I intend to release this game in about a week, and thought I'd post a little sneak preview for you to enjoy. The game contains four worlds with three levels in each, a few bonus rounds as well as a grand finale which is an intense boss battle. All the enemies are dynamic so there's lots of replay value there, and you also have four difficulty levels to choose from ranging from easy to insane.

This recording demonstrates a few levels from the game, from the simple to the more advanced ones.

The link is:
http://www.blastbay.com/audio/q9_preview.mp3

Feedback and spontaneous thoughts are more than welcome.

Thanks!

Kind regards,

Philip Bennefall
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