Hi Bryan,
A valid point indeed, and one which I certainly considered before I decided
to hire voice actors for all of my games; except for the parts I can do here
in my own studio. I feel, however, that the chances of a purchase increase
with every little detail of quality featured in the game - especially that
of the main output voice, as that is what the user will hear possibly for
hours on end. My filosophy is this, rather spend a little extra and get
everything as good as it can possibly be as you then stand out above the
rest, and are thus likely to get more sales in the end.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 19, 2010 10:56 AM
Subject: Re: [Audyssey] Mota and tts
I tend to agree with you Philip, but the problem is that professional voice
talent is hardly inexpensive. The lady who does the actual Angela sound
clips charged a considerable amount just for doing those clips. It would
cost even more for actual speech of the sort you're thinking of. I agree it
would sound more esthetically pleasing but it may not be financially
feasible unless it could be absolutely guaranteed that Thomas would get his
money's worth. And in our market that's not a guarantee.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 19, 2010 12:21 AM
Subject: [Audyssey] Mota and tts
Hi Thomas,
I would like to make a small suggestion for Mota, if I may. I appreciate
the convenience of using synthetic speech while the game is in intensive
development (e.g. when you have a million things changing from day to
day), but in my mind you make a much more professional impression on your
end users if you use an actual voice talent in the final product. Since
you are using concatenated audio files anyway, this would not be a
difficult thing to do as it would just be a matter of replacing the tts
version of each file with the real woman's voice. To me, this gives the
game a much nicer atmosphere and an over-all nicer feel, as I personally
tend to get rather irritated with the little glitches that are inevitably
going to be present in every concatenated tts voice. When I say
concatenated in this case I do not mean your game sound files but rather
the way that the actual voice is constructed, there are hundreds of
little chunks that they try to fit together to form the particular phrase
in question and these engines are far from perfect. A real lady would be
able to emphasise her words so that you really feel for what she is
saying and can put it in teh context of the game so to speak, rather than
the dry and unemotional tts voice equivalent. I guess what I'm trying to
say is, in a game where the text is so dynamic so that a real human voice
would be impossible such as Entombed I can put up with tts, but in a game
like Mota I think it would be highly benefitial for the end product to
use an actual voiceover artist. Again, you would only do these recordings
when you feel that it's not very likely that the general set of words and
phrases will change much. As an example, imagine Q9 with NeoSpeech Paul?
Kind regards,
Philip Bennefall
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