I think that's ok. s
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to.
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----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 23, 2010 6:12 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


Hi Thomas,
Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's sword and dagger sounds would be off to the left or right of center. You could have Angela grunt as she swings a sword or thrusts a dagger. The grunt would be centered to make her sword sound position more obvious.
Phil

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 23, 2010 11:46 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA


Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?

On 6/22/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her punch sounds and whip cracks would be good in this respect too.
Phil

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