Hi,
I don't really see the challenge. An item appears over a pit. You jump. You
get the item.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, October 16, 2010 8:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

hmmm you can jump and randomly get stuff.
or not.
if the item or rather when it disapears it falls in the pit you hear 
it dropping then it explodes.
At 12:33 p.m. 17/10/2010, you wrote:
>Personally I like items appearing over pits. It adds challenge.
>
>-----Original Message-----
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Philip Bennefall
>Sent: Saturday, October 16, 2010 4:06 PM
>To: Gamers Discussion list
>Subject: [Audyssey] Q9 upcoming patch
>
>Hi all,
>
>I am making a little Q9 patch, version 1.2. I was wondering if there are
any
>small changes that you would like to see? The change log currently looks
>like this:
>
>Version 1.2:
>Added: It is now possible to get the secret weapon from within the actual
>game, rather than as a cheat code only.
>Changed: Fortune fields now have a higher chance of giving rather than
>taking away strength.
>Changed: In the regular playing mode, extra strength as well as extra rocks
>and shields are now more common bonus items.
>Fixed: Fortune fields will no longer appear in the middle of pits.
>Fixed: The bonus level will no longer be triggered when starting a new
game,
>if the previous game had been canceled during a bonus level.
>Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
>fail to affect the bats at all as they can fly above them.
>
>Not very impressive as you can see, which is why I'm putting out the
>question. Thoughts, anyone?
>
>Kind regards,
>
>Philip Bennefall
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