Even making 3 steps exactly 1 meter wouldn't totally nail it though surely? What happens if you hear a trap, you hit v and it's 1 meter away. Is that one step remaining or 2 or 3? There's still no way to know without stepping and hitting V until you here 0 meters.
On 11/4/10, Clement Chou <chou.clem...@gmail.com> wrote: > To be honest, I don't mind the lack of edges much. If the game's > measuring system was a bit more precise, I wouldn't mind it at all. > I'm being picky, but if 3 steps is approx 1 meter why not just make > it exactly one? Measuring then would be a lot easier, plus judging of > distances and then I'd have enough warning to put away whatever piece > of mine that happened to be in my hand at the moment be it a gun or > sword, or hat have you. Just my opinion though. I like as much > challenge in the games I play as possible. Hence why I play all the > mainstream competetive fighters I can. Because unlike most > anime-based fighters, there's a lot of complex stuff underneath what > looks like a simple engine. > > At 06:19 AM 04/11/2010, you wrote: >>Sorry to disagree here, but in sited games, it is not always half as >>clear as you might think. >> >>Take mario as an example. A large pit you might need to be on the >>very edge of, or do a running jump, and in both of these >>circumstances you may well miss the edge (especially with running), >>you might also missjudge the distance and fall down, or, if jumping >>in a small area, jump too high and hit your head on the cieling, >>falling down once again. >> >>These sorts of factors to do with varying the distance of jumps are >>less easy to add in an audio side scroller (in fact, I don't think >>any audio game has had variable hight jumps), so you need another >>factor for challenge, and lack of edges is a very good one, sinse it >>forces you to calculate matters as carefully as in a sited game >>rather than just get all the information. >> >>How about a compromise? either, removing the bounderies on higher >>difficulty levels, or keeping the bounderies on chasms but not on fire >> pits. >> >>Personally, with the review mode and by taking it slow, i don't find >>lack of edges really a big deal at all. >> >>Beware the Grue! >> >>Dark. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.