Even making 3 steps exactly 1 meter wouldn't totally nail it though
surely? What happens if you hear a trap, you hit v and it's 1 meter
away. Is that one step remaining or 2 or 3? There's still no way to
know without stepping and hitting V until you here 0 meters.

On 11/4/10, Clement Chou <chou.clem...@gmail.com> wrote:
> To be honest, I don't mind the lack of edges much. If the game's
> measuring system was a bit more precise, I wouldn't mind it at all.
> I'm being picky, but if 3 steps is approx 1 meter why not just make
> it exactly one? Measuring then would be a lot easier, plus judging of
> distances and then I'd have enough warning to put away whatever piece
> of mine that happened to be in my hand at the moment be it a gun or
> sword, or hat have you. Just my opinion though. I like as much
> challenge in the games I play as possible. Hence why I play all the
> mainstream competetive fighters I can. Because unlike most
> anime-based fighters, there's a lot of complex stuff underneath what
> looks like a simple engine.
>
> At 06:19 AM 04/11/2010, you wrote:
>>Sorry to disagree here, but in sited games, it is not always half as
>>clear as you might think.
>>
>>Take mario as an example. A large pit you might need to be on the
>>very edge of, or do a running jump, and in both of these
>>circumstances you may well miss the edge (especially with running),
>>you might also missjudge the distance and fall down, or, if jumping
>>in a small area, jump too high and hit your head on the cieling,
>>falling down once again.
>>
>>These sorts of factors to do with varying the distance of jumps are
>>less easy to add in an audio side scroller (in fact, I don't think
>>any audio game has had variable hight jumps), so you need another
>>factor for challenge, and lack of edges is a very good one, sinse it
>>forces you to calculate matters as carefully as in a sited game
>>rather than just get all the information.
>>
>>How about a compromise? either, removing the bounderies on higher
>>difficulty levels, or keeping the bounderies on chasms but not on fire
>> pits.
>>
>>Personally, with the review mode and by taking it slow, i don't find
>>lack of edges really a big deal at all.
>>
>>Beware the Grue!
>>
>>Dark.
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to