Rather than having two separate key combinations, how about just jumping distances determined by the number of right arrow taps in a given amount of time while the key to indicate that you are jumping instead of walking or running is held down? I would think that would be more intuitive, plus, there would be no need for another keystroke. Just use the same one differently.

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Shepherds are the best beasts!
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 10:41 AM
Subject: [Audyssey] MOTA two jumping distances


Hi Thomas,
I don't think this is necessary for MOTA but how about adding two jumping distances to the engine.
Short jumps could be made with,
alt+right arrow Long jumps could be made with,
control+alt+right arrow If you jump over a long pit with the short jump you die.
If you jump a short pit with the long jump you loose some health.

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