Le 06/09/2013 17:19, ub a écrit : > hey there, > > here's the glsl_contrast i was talking about earlier. i made a help > patch for it and wrapped it all up a bit. > have not done all the message passing to gemframebuffer though. seems > to me that part of this logic would apply to all the glsl_* so maybe > wrap it in sub-abstraction? > > cheers, > ub > >>>> Hello Cyrille, >>>> >>>> I don't know if it is possible to ask for the next free texture ID. >>>> >>> Hello, I think this could be done with usual pd objects, by >>> prepending a sender name to texunit, this name would be set in >>> abstraction's arguments, then a receiver name for shaders that needs >>> to process texunit would retrieve the right number anytime >> If we try to avoid argument in abstraction (to have similar pix_* object >> and glsl_* (or an other name) abstractions), maybe an external could >> help... >> ++ > > > > > > _______________________________________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev
Hello ub, Thanx, I add the files in the github. ++ Jack
_______________________________________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev