On Mon, 2005-10-03 at 13:23 -0500, Brian Harring wrote:
> C) 15 hour upgrade/build, hanging an hour into it is going to be an 
> ass biter.

This is actually why I've been doing something I would normally *not* do
and have been breaking up some games ebuilds that require a CD into a
$foo and $foo-data set.  That way the on-disc data is only ever
retrieved once, and isn't required for subsequent upgrades.

(yeah, doesn't help on -e, though)
-- 
Chris Gianelloni
Release Engineering - Strategic Lead
x86 Architecture Team
Games - Developer
Gentoo Linux

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