On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote:
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> Frank Schafer wrote:
> > Hmmm, a game IS an application (for gaming purposes) ;-))
> > 
> > Fast scrolling and all of this stuff isn't made by PB but by library
> > routines (SDL on Linux). So every (I mean EVERY) language should handle
> > this if the system does it handle.
> > 
> > By the way, we definitely can change the programming language by simple
> > syntax conversion if the original code is proper organized (I did this
> > more than once). A complete rewrite isn't such a big task too.
> > Programming means to describe the whole logic of an application (games
> > too ;). Use structograms, flow charts, petri nets ... as you like.
> > Translating this into a programming Language (C, C++, Pascal, BASIC,
> > Forth, Prolog ...) is pure coding.
> > 
> > I remember the time we touched the hardware itself if we did need speed
> > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm
> > skeptic if modern OS will still allow this.
> > 
> > 0.02$
> > Frank
> 
> And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC
> can be faster than C...
> 
> Anyway, simple syntax change is not all that needed. You also need to talk to
> SDL - something I think PureBasic handled previously.

I think SDL has an API, don't you think too?

;)


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> [Name      ]   ::  [Matan I. Peled    ]
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