* Sven Neumann <[EMAIL PROTECTED]> [021202 15:00]:
> > RGBA value_blur(RGBA,radius){
> > .--RGBA------.
> > | split_RGBA |
> > `-R--G--B--A-'
> > | | | |
> > | | | `---.
> > .-R--G--B-. \
> > | rgb2hsv | \
> > `-H--S--V-' \
> > | | \ \
> > | | \ |
> > | | .---V------. |
> > | | |blur(radius)|
> > | | `---V------'/
> > | | | /
> > | | / /
> > | | / /
> > .-H--S--V-. /
> > | hsv2rgb | /
> > `-R--G--B-' /
> > | | | /
> > .-R--G--B--A-.
> > | join_RGBA |
> > `--RGBA------'
> > }
>
> looks very much like the Pupus rendering pipeline that Adam suggested
> for GIMP-2.0. It's basically the framework that we'd like to put on
> top of GEGL.
>
> Salut, Sven
I read a little on Adam's pupus pipeline, I'm think I'll start with a less
advanced approach than the one he suggests, with a basic design that hopefully
works, and can be enhanced.
I will also read a little about GEGL to refamiliarize myself with the concepts
and data structures planned, to make integration of code or design easier
if what I end up with is useful.
sk�l, /pippin
--
.^.
/V\ �yvind Kol�s, Gj�vik University College, Norway
/(_)\ <[EMAIL PROTECTED]>,<[EMAIL PROTECTED]>
^ ^
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