Looks nice! I am curious as to why this is Windows only. Of the listed libraries (Ogre, CEGUI, SFML, enet, BulletPhysics, Vect, netwire) none seem to be platform specific.
Regards /Johan 2013/3/20 Ivan Perez <ivanperezdoming...@gmail.com>: > This is very cool. I've been keeping an eye on this library for a few > months. > > Keep it on! > > > On 19 March 2013 15:18, Heinrich Apfelmus <apfel...@quantentunnel.de> wrote: >> >> Peter Althainz wrote: >>> >>> Dear All, >>> >>> I'm happy to announce release 0.2.1 of HGamer3D, the game engine with >>> Haskell API, featuring FRP based API and FRP based GUI. The new FRP API is >>> based on the netwire package. Currently only available on Windows: >>> http://www.hgamer3d.org. >> >> >> Nice work! >> >> Of course, I have to ask: what influenced your choice of FRP library in >> favor of netwire instead of reactive-banana ? >> >> >> Best regards, >> Heinrich Apfelmus >> >> -- >> http://apfelmus.nfshost.com >> >> >> >> _______________________________________________ >> Haskell-Cafe mailing list >> Haskell-Cafe@haskell.org >> http://www.haskell.org/mailman/listinfo/haskell-cafe > > > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe