Jon Harrop wrote:
On Sunday 14 October 2007 13:31:56 Andrew Coppin wrote:
PS. I've investigated existing APIs and I'm not seeing anything that
looks useful. Lots of support for drawing lines and arcs and so on, but
not for plotting individual pixels.

I highly recommend OpenGL. Even if you are just filling texture maps for now, you have a future proof way to do far more sophisticated graphics.

...just... the irony of using OpenGL to write a software ray tracer. ;-)

Oh, and the irony of using OpenGL (an API of unimaginable complexity) just to write pixels to the screen. Isn't that kind of like using a thermonuclear device to crack a nut?

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