Interesting! I just wanted to reply (although Andrew Coppin must have unsubscribed by now...) that I have an application that plots pixels using OpenGL (it's actually not that hard, just visit the new Haskell OpenGL page, and look at the examples given, e.g. http://darcs.haskell.org/packages/GLUT/examples/RedBook/Image.hs). But the SDL stuff seems easier...

Thanks,
Peter Verswyvelen

Roel van Dijk wrote:
I say someone binds SDL[1]. (If it hasn't been done already.)

Ask and you shall receive:

http://darcs.haskell.org/~lemmih/hsSDL/

I use those SDL bindings to plot pixels with OpenGL and play with 3D
stuff in Haskell.
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe



_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to