Interesting! I just wanted to reply (although Andrew Coppin must have
unsubscribed by now...) that I have an application that plots pixels
using OpenGL (it's actually not that hard, just visit the new Haskell
OpenGL page, and look at the examples given, e.g.
http://darcs.haskell.org/packages/GLUT/examples/RedBook/Image.hs). But
the SDL stuff seems easier...
Thanks,
Peter Verswyvelen
Roel van Dijk wrote:
I say someone binds SDL[1]. (If it hasn't been done already.)
Ask and you shall receive:
http://darcs.haskell.org/~lemmih/hsSDL/
I use those SDL bindings to plot pixels with OpenGL and play with 3D
stuff in Haskell.
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