pev->origin will be the center of the brush based entity if it has an origin brush. That's the whole point of the origin brush.
Ikkyo ----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, September 27, 2003 10:04 AM Subject: [hlcoders] Finding the true center point of an entity > Is it somehow possible to determine the exact center point of a brush based > entity that has a brush based origin? The usual call to Center() is > worthless. > > Center() returns pev->absmin + pev->absmax * 0.5. > > Absmin and absmax however are generated by using the model's origin... which > would automatically mean the model's brush based origin. So we're back to > the same problem. > > Argh. > > -Sniper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders