Hello Sniper, S> Is it somehow possible to determine the exact center point of a brush based S> entity that has a brush based origin? The usual call to Center() is S> worthless.
S> Center() returns pev->absmin + pev->absmax * 0.5. S> Absmin and absmax however are generated by using the model's origin... which S> would automatically mean the model's brush based origin. So we're back to S> the same problem. S> Argh. Whats is the problem? Its the model rotated and model brush origin point outside the model? Then you need a bit of math with vectors, I guess. If the model is not rotated, you can solve this with workarounds. Save the center you want to be the real center has auxiliar entity "info_center" with target your bmodel, or you can use a atribute to store the vector (message?,v_angle?,...) of your bmodel. I can't help more :/ Obligatory steam humor: "Green lifeforms in your desktop replace your moods" http://members.fortunecity.com/roogulator/sf/bodysnatchers56.htm _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders