What are server plugins supposed to do then? I haven't found many practical
uses for server plugins that use no hacks. When Valve created the interface
for the server plugins, what were they expecting us to do with it? They had
seen the millions of HL and CS plugins and essentially CS modifications
(such as Warcraft) and decided to offer a built-in interface. If they knew
what the server plugins were going to be for, what reason would they have
for restricting the functionality of the server plugins so much. I'm not
trying to make a Swiss Army Knife out of a potato peeler.

----- Original Message -----
From: "Jeffrey "botman" Broome" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, May 20, 2005 4:13 PM
Subject: Re: [hlcoders] To Valve: Developer Forewarning


> Daniel Jennings wrote:
> > Also very awkward. Obviously the "hack" menus worked fine, and instead
of
> > deprecating the code, why didn't Valve just leave it in there or even
> > elaborate it? There was nothing wrong with that, and I doubt it'd have
been
> > any extra work leaving the code in there while rewriting the radio code
for
> > the client side. How does Valve or Alfred expect us to create server
plugins
> > without using hacks when we aren't provided enough to do so.
>
> I don't think server plugins were ever meant to be used in the way that
> they are currently being used.
>
> You are trying to make a Swiss Army Knife out of a potato peeler.
>
> If all you are doing is trying to peel potatoes, then the server plugin
> system does what it is supposed to do.  If you are trying to fillet a
> fish, saw down a tree, open a bottle of wine, and cut out some paper
> snowflakes, you are going beyond the designer's vision of what the tool
> was supposed to do.
>
> --
> Jeffrey "botman" Broome
>
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