Would it be possible to see that list of entites that are not destroyed on round restart? I think i've got most of them covered, but there's a few things like lights and sound entities i'm not too sure of.
Cheers, Teddy On 2/25/05, Matt Boone <[EMAIL PROTECTED]> wrote: > Cs and dod both destroy the entities and re-create them from scratch on > round restart. We also maintain a list of entities that should not be > destroyed on a round restart ( player, lights etc ). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison > Sent: Thursday, February 24, 2005 3:35 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Resetting entites on round restart. > > I belive mapenties.h is a start, but I would like to hear frm people who > have already done it or done work on it. > > I'm having a hard time getting my head around it. > > > On Thu, 24 Feb 2005 15:19:04 -0800, Stephen Micheals > <[EMAIL PROTECTED]> wrote: > > Im also interested on how to do this. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders