Would it be possible to see that list of entites that are not
destroyed on round restart? I think i've got most of them covered, but
there's a few things like lights and sound entities i'm not too sure
of.

Cheers,
Teddy

On 2/25/05, Matt Boone <[EMAIL PROTECTED]> wrote:
> Cs and dod both destroy the entities and re-create them from scratch on
> round restart. We also maintain a list of entities that should not be
> destroyed on a round restart ( player, lights etc ).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Thursday, February 24, 2005 3:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Resetting entites on round restart.
>
> I belive mapenties.h is a start, but I would like to hear frm people who
> have already done it or done work on it.
>
> I'm having a hard time getting my head around it.
>
>
> On Thu, 24 Feb 2005 15:19:04 -0800, Stephen Micheals
> <[EMAIL PROTECTED]> wrote:
> > Im also interested on how to do this.
> >
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> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
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