We just released a fix for this on Steam. Remember to run HL2 at least
once before launching your Mod in the debugger and you will no longer
need to put "+sv_lan 1" in the launch parameters.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, September 30, 2005 4:15 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods
( was: Last update has broken Mod shaders and is causing crashes )

If you get this error add "+sv_lan 1" to the command line as a temporary
workaround. We will have a release next week that will fix this
properly.

- Alfred


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Friday, September 30, 2005 4:01 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: Tier0_s.dll error when debugging Source Mods
( was: Last update has broken Mod shaders and is causing crashes )

I still get the tier0_s.dll error when launching my mod from VS. I'm
launching via hl2.exe, with standard command line params. It loads to
console fine, but when i attempt to load a map/start a server, it
errors out with tier0_s.dll error, followed by a steamclient.dll
error.

-Teddy

On 9/30/05, Imperio59 <[EMAIL PROTECTED]> wrote:
> I've not had one single error in debugging my MOD so far... I don't
know
> if there was a code update recently because I haven't WinDiff'ed the
> code bases in the last 2 months at least...
> Here's my arguments:
> -allowdebug -dev -game "c:\program
> files\steam\steamapps\SourceMods\Caliber" +sv_lan 1 +map cal_test
> Hope that help...
>
>
> --
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29/09/2005
>
>
>
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