HL2MP_Player is derived from HL2_Player. It only overrides functions that it needs to.
Ideally you'd create MyMod_Player and derive it from HL2_Player or HL2MP_Player. But if you're only messing about I'd edit HL2MP_Player. garry On 6/2/07, Drak <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] In the HL2MP SDK, there's: "HL2_Gamerules / HL2_Player *.cpp/h" and: "HL2MP_Gamesrules/HL2MP_Player *.cpp/h" And i added some dev messages, and there both called. What's the point of having theses? Since they contain the same functions (EX: The player Spawn Function). What if i wannted to add code there? Which one would i even add it to? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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